Pre-seed · The AI game engine

Type it. Play it.
A sentence becomes a real game.

Describe a game and Kimbit makes it real and playable in minutes: personal, multiplayer, shareable with a link. No code, no builds, nothing to install. Suno did it for music. Kimbit does it for games.

catch the falling donuts before they hit the floor
🍩 🍩 🍩
Live in minutes. Premium-feeling mobile experiences · Multiplayer · AR · edit and customize while you play · share by link.
3.6B
people play games
~$30B
gamified marketing market
70%
of the Global 2000 already run it
10 mo
one founder, engine built solo
The problem

Everyone else ships a web page. Nobody ships a game.

A real custom game still takes engineers, weeks, and a budget. AI app builders like Lovable and Base44 exist, but they output a web page, not a real game, and the moment you need native they hand you off to a separate build pipeline. Nobody turns a sentence into a game people actually want to play.

App builders today

Type a prompt, get a templated web page. The moment it needs to feel like a real app, they hand you off to a separate build pipeline.

Kimbit

Type a sentence, get a real, native game. AR, camera, haptics, offline. Premium the way a web page never is. That's the wall every web-based competitor hits, and the hard part that can't be quickly copied.

What's built. Today, not roadmap

A working engine. Live now.

A working engine that turns a sentence into a real, native game in minutes: multiplayer, AR, edit-while-playing, all live now. One founder built it solo in 10 months.

Feel like real apps, not webpages
AR, camera, haptics, offline: smooth and premium the way a webpage never is.
Edit them live while you play
Change the game as you go, with no rebuild.
Add your own photos and details
Personalize any game in a few taps.
Share like a song or a video
Send a link and it just plays.

That's the wall every web-based competitor hits, and the hard part that can't be quickly copied.

Why now, and why it's big

Every creation format got its AI tool. Games are the open slot, and the biggest.

MusicSuno
VideoHiggsfield
SoftwareLovable
GamesKimbit

Games are the open slot, and the biggest: 3.6B people play. Demand is already proven on both sides. Brands spend billions on gamified marketing; millions of makers want real apps, not web pages. Everyone serving either side today ships a templated web page. Kimbit is the only one that makes a real, native game from a sentence.

Business model

The model the entire software industry runs on.

Free to make and play, then a subscription plus usage to scale. Suno, Midjourney, ChatGPT and thousands more prove it every day.

Consumer
$19 / mo
Subscription plus usage. The viral loop that acquires makers.
Business
$199+ / mo
Custom branded games for marketing teams.
vs. $1,000/mo template tools and $12K agencies.
Raising now

The engine's built. We're funding the push to first revenue and scale.

Pre-seed round open. Let's talk.